Twitter: @96methods
- Created a stack on @delicious for three.js links: http://t.co/ZKexA0uQ 07:58:45 PM February 19, 2012
- Anyone using the new Delicious site since it was taken over? I've just tried using it and my experience isn't great. 06:48:28 PM February 19, 2012
- RT @smashingmag: Shameless plug: you can find jobs and employment opportunities worldwide on our very own Smashing Jobs -... 09:14:45 PM February 18, 2012
- Amazing example of WebGL in use: #tinkercad http://t.co/XxLqIRVP 07:06:59 PM February 18, 2012
- Where's the @thinkvitamin podcast got to? It's been months. Guessing that the guys are busy. 12:49:18 PM February 18, 2012
- Now have a model importing into three.js-based code, animating and walking :-) 12:20:28 PM February 18, 2012
- Ah now have both robot legs and the body moving, thankyou Mr.Doob and your fine examples. 10:16:38 AM February 18, 2012
- Oh dear, finally found my old CV that I've not updated since 2006 at the latest and was in Lotus Word Pro format!! 07:17:08 PM February 17, 2012
- Stop Writing Project Proposals http://t.co/qQKdtkxW via @smashingmag 05:11:53 PM February 17, 2012
- Essential JavaScript Design Patterns For Beginners http://t.co/d7HxYBHj via @addyosmani 04:18:24 PM February 17, 2012
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Category Archives: JavaScript
Three.js: Simple Collision Detection
I’ve been spending some time trying to work out how to perform basic collision detection with the three.js library. After a combination of Googling, looking at the three.js source code and looking at the sample code on the three.js github … Continue reading
Three.js: Moving Objects
Thought that I should write another post about my discoveries with the Three.js library as my last post was written sometime before Christmas. Having said that I didn’t make much progress with my Three.js investigations over the Christmas and New … Continue reading
Three.js: Moving the Camera
My previous post took a look at the three.js 3D JavaScript engine. I’ve made some simple embellishments since that last post. I’ve worked out how to implement an orthographic camera rather than a PerspectiveCamera and how to move the camera … Continue reading
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The Three.js Library
I’ve been taking a look at the three.js JavaScript library recently. Well, 3D engine I suppose. Essentially it allows the implementation of 3D graphics within the browser using no plug-ins but just JavaScript in a modern browser. When it comes … Continue reading
SVG-edit
For some time now I’ve wanted to develop a set of classes, or a code library, to allow the drawing of simple, line-based images such as boxes, circles and polygons. I may have finally found a bit of a shortcut. … Continue reading