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Importing Blender Data into Unity 3D

Just to see how it worked, I decided to try and save a simple scene in Blender (ok, really simple in fact, the default cube) and import it into my trial version of Unity 3D.

Unity reported a problem with the importing of .blend files, "Blender could not convert the .blend file to FBX file". I posted on the Unity forum and got some useful feedback but didn't get a final solution. Following some advice elsewhere on the same forum, I finally resolved this issue by uninstalling Blender 2.49a and deleting files from the C:\Documents and Settings\\Application Data\Blender Foundation folder, because there were still some there even after I had uninstalled Blender. I then installed Blender 2.48a. This time, during installation, I elected to install the Blender data files in the Blender installation folder rather than the Application Data folder as I had previously done. I think that this was probably the issue.

Import into Unity now seems to work.

Posted by Graham Blake on 3rd September 2009 at 11:04

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