Looking at Git
I don’t seem to have posted anything of value for quite a while. Of course it’s always debatable as to whether anything that I write is of ‘value’! I’ve written several draft posts in recent months but none of them … Continue reading
The online space of Graham Blake
I don’t seem to have posted anything of value for quite a while. Of course it’s always debatable as to whether anything that I write is of ‘value’! I’ve written several draft posts in recent months but none of them … Continue reading
I write this blog post on my ‘new’ iPad. It wasn’t until I was looking at my options in the store that I realised that the new iPad was actually called the ‘New’ iPad and not the iPad 3. What’s … Continue reading
I’ve been taking a look at the KineticJS library in recent weeks. I wanted to draw an ellipse, rather than a circle and did a little Googling before discovering a solution. The solution, once I saw it, was a lot … Continue reading
Fred Boyle’s code challenge project. Learn a new language or environment. Tweet
Here’s one of my old posts from my older Ruby on Rails based blog site. I was rummaging around in my old archive and dug this one up… Gamification has been a buzzword on the net for some time now. … Continue reading
Trying to find out what font a particular site is using? WhatFont, a nice little browser extension that makes finding out what a particular font is. Check it out. Tweet
I’ve finally updated the theme of my site so that it looks very much like my old site that was written with Ruby on Rails. I have a number of issues with it but it’ll do for the time being. … Continue reading
My previous post described how I created a simplistic 3D model with Blender and how I imported that into a three.js 3D scene. In this post I look at how a Blender model can be loaded and animated with the … Continue reading
This post discusses a small piece of code that uses the three.js library to load a 3D collada scene. Upon starting to write this blog post I thought I’d take a look at some of the problems I’d encountered on the … Continue reading
I’ve been spending some time trying to work out how to perform basic collision detection with the three.js library. After a combination of Googling, looking at the three.js source code and looking at the sample code on the three.js github … Continue reading